


Not every skill has a mana ability yet, but here are the skills that do:

Level increases can change duration/power, cooldown, and mana cost, which are all configurable. By default, mana abilities are unlocked at level 7 of that skill and increase in level every 7 levels. Mana Abilities are a special type of ability that costs mana to use and are active, meaning they require the player to activate or use. By default, individual abilities level up every 5 skill levels, but every skill level unlocks or level-ups some ability. You can change the base value, the value increase per level of ability, and which skill levels an ability unlocks or levels up at. The chance/damage/power an ability has called the value is fully customizable. Life Steal (Healing) - Heal a percentage of the max HP of hostile mobs and players you kill.Alchemist (Alchemy) - Potions you brew have a longer duration.Thunder Fall (Agility) - When sneaking during a fall, you have a chance to deal a percentage of the fall damage expected to mobs in a 3 block radius.Meal Steal (Endurance) - Chance to steal 1 hunger point when attacking a player.Bleed (Fighting) - Chance to make the enemy bleed, dealing damage every few seconds.No Debuff (Defense) - Chance to negative a harmful potion effect from being applied.Piercing (Archery) - Chance for arrows to pierce through mobs.Treasure Hunter (Fishing) - Chance to get rare loot from fishing (customizable loot tables).Pick Master (Mining) - Deal more damage with pickaxes.Shredder (Foraging) - Chance to deal triple durability damage with axes.Bountiful Harvest (Farming) - Chance to get double drops from crops.Here are some abilities and their descriptions to give a general idea of what abilities do, there are 70 in total!
